Sunday, June 13, 2004

Mozilla Futures

This links to a slideshow which outlines the planned roadmap for Mozilla as it approaches version 2.0. The main thrust seems to be to provide an alternative to Microsoft's proprietary XAML GUI markup language, which is expected to be an integral part of Longhorn in 2006/2007.

Native, fast SVG support is a central part of this vision of Mozilla's future, as is hardware-assisted graphics acceleration via OpenGL and GDI+, a la Quartz Extreme and Longhorn's Desktop Compositing Engine - except that Windows 2000/XP users won't have to upgrade to obtain the benefits of hardware acceleration within the browser. Here's as good a reason as any for non-game developers to be grateful to John Carmack - he kept OpenGL on Windows alive virtually singlehandedly, by refusing to write to the DirectX API. If not for him, native OpenGL support would long since have been relegated to the high-end workstation segment of the market.

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